The very next thing we are working on now is multiplayer. This will also spawn HUGE worlds, and a few modes you and your friends can choose to play. Be it defend your base, capture the others Combinator or survival modes.
Male character with all current suits will be added and another tech level containing a new set of armour
Remote, with which you can set traps like triggered grenades, trap doors, trigger floods, lava flows, etc. the possibilities of this system are endless. Bunker yourself in, and surround yourself with a dungeon of traps no one can penetrate or create a room that you can turn completely dark, trap shadow creatures and then flip on the lights and turrets and kill them all.
Turrets for base defence and mountable on your sled
Achievements and also implement a backstory/history for the world of Darkout via Data Relics you uncover in campsites, crashed pods etc. these will also contain blueprints unlocking new items to craft, and other gear.
Expand on the crafting and usage of crystals in suits. Not only will they grant you a different colour light, but the crystal can add an extra ability to a suit piece.
And various other bits we’re working on
Brief of content patches after We also have planned
Vehicles / Mech
More Biomes (swamp, beach, mutated jungle, new look and dangers in the sky islands, etc.)
Collapsing mine shafts, old mine shafts, derelict subways and a cloud city / floating fortress
Extra enemies & Bosses
Underground bunker with derelict tech and evolved/mutated survivors
A hidden and dangerous facility hidden deep under the city where the outbreak possibly began
More weapons and Player tech
Expanded wire and pipes system for fluids
Weather with rain, and wind and volcanic eruptions
Thermal power, elemental power based on wind or lighting
Eva Dunlopd I was born in beautiful city Seattle, US. I am studying new technologies. Follow my blog and find a useful tips for your successful gaming. Biker, self-starter, audiophile, Vignelli fan and New School grad.